
Paired wargoals with −1000 surrender acceptance lead to a Total War. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. The following wargoals are paired together. President of a level 3+ Hegemony federation If at least 1 colonized system is fully occupied then all systems fully occupied will be turned into a new empire and the victory conditions will be imposed upon it. Subject (initial terms of agreement and Loyalty depend on the Subjugation War Terms policy) Superior relative power to the target empire. Subjugation wargoals cannot be used if all systems of the targeted empire are already claimed. And if the loser is part of a Federation, it will leave it.
If it has any subjects, the effects will apply to them as well. Subjugation wargoals seek to end the independence of the targeted empire. If the loser had the Supremacist Diplomatic Stance policy, it is changed to Belligerent. Loser loses all of its Influence, gains −33% monthly influence gain and 10% happiness for 10 years. If the losing empire is not a Gestalt Consciousness, its ruler will also be killed by the winning fallen empire, unless they are the Ancient Caretakers. Either the fallen empire's demand was refused or they were rivaled.Replace the loser in the Imperial Council. Target is a member of the Imperial Council.
Loser loses all of its Influence and gains −33% monthly influence gain and −10% happiness for 10 years. Gain the Galatron relic and 100 influence.
War philosophy policy set to Unrestricted Wars. If loser is part of a federation, branch offices on other members' planets are kept. Corporate empire gains 1000 Energy per branch office.Īll branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. Gain 1000 Energy per branch office.Ĭorporate empire closes all branch offices on the attacker's planets. Corporate empire has at least one branch office on an owned planetĬorporate empire closes all branch offices on the attacker's planets. Loser gets −20% Energy and Minerals for 10 years. Take 500 Energy and 50 Minerals from the loser for every planet they control, even if they didn't have enough. Loser gets −20% Energy and Minerals for 10 years.ĭuring the war, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics. Take 250 Energy and Minerals from the loser for every planet they control, even if they didn't have enough. If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. Authority is also shifted to that of the winner unless the winner has Corporate authority. Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. War philosophy policy set to Liberation Wars. Target is at offensive war with a Galactic Community member. Target is not a member of the Galactic Community. All systems occupied by the loser are returned, regardless of claims.Įach side keeps all systems they have fully occupied if they have claims on them. Gain control of all systems with claims from the loser, even if not occupied. In case of status quo the defender will retain its capital system regardless of occupation. Status quo effects do not include the defender's capital. Once a war is declared, the attacked empire has a year to choose its wargoals. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war.